TEACHER TOOLS ONLINE
10 Innovative Online Educational Tools to Try in 2019
There are various educational tools that you should try in 2019. These tools enhance the learning process among teachers, students, and even parents. Educational tools have been developed to match the new technologies in the educational sector. Most of these educational tools are found as apps and software that one can download online and install on their devices for use. Some educational tools below have been tested and reviewed by students and teachers as the top, and you should give them a try in 2019.
Nearpo is an educational tool that helps the teachers to get more attention from the students due to its amazing features. The lessons are interactive and have been developed by experts in all subjects and for different school levels. It is one of the best teaching tools for teachers since teachers can add other teaching elements such as videos and links to enhance their teaching. You can get this educational tool at https://nearpod.com/nearpod-vr and install it on your phone or computer.
TUTORROOM.NET
TutorRoom is one of the top classroom tools for teachers that allows one tpn customize it according to their teaching courses and schedules. If your educational budget for 2019 is low, you should consider this tool as it is cheap compare to other tools.
The educational tool allows one to try a demo on http://tutorroom.net/ so that you can be sure if it has the right features that you need. It is also convenient for students since they can book for 2019 courses and lessons by paying online.
BUNCEE
The https://www.edu.buncee.com/ app is one of the top online tutoring platforms that allows students to engage with their teachers fully. The educational can use by students from the age of six years. The app is ideal for individual learning, special education, language learning and projects for all subjects.
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THINGLINK
ThingLink uses real-time videos and images which enhances the engagement between the teachers and students. The app is easily accessible since students can get down it from https://www.thinglink.com/ to their phones and even connect to social media platforms. The app is user-friendly, and students in the lower level can use it without any detailed training.
REMIND
Remind is a messaging app use in classrooms to ease communication. The app connects teachers and students in different schools directly, and it is downloaded from
https://www.remind.com/ to phones. It offers translation services to allow students from different parts to understand the message.
EDUCATION CItY
The educational tool is suitable for students between the age of 3-12 years. It contains different online tutoring platform that includes educational games and resources for teachers. Both students and teachers can access through phones, whiteboards, and laptops.
The ultimate goal of this software is to help students if all ages to learn faster and through virtual reality. They hold a belief that virtual reality should not be a technology only use in gaming, but also in education. According to some research, students remember 20% of what they hear, 90% of what they simulate and do, and 30% of what they see. Thus, virtual reality delivers an impeccable result when used in the learning process.
In teachers engage the students through customized videos. The videos are interactive which enables students to concentrate on the lesson. Teachers can use several videos to teach their students, and at the end of each video, students are require to answer some questions which require them to pay full attention.
INSERT LEARNING.
With insert learning, teachers use pages on the internet and use them for learning. Both teachers can add insertlearning.com to their browser. And find any page that they want in minutes.
UNIMERSIV
The ultimate goal of this software is to help students if all ages to learn faster and through virtual reality. They hold a belief that virtual reality should not be a technology only use in gaming, but also in education. According to some research, students remember 20% of what they hear, 90% of what they simulate and do, and 30% of what they see. Thus, virtual reality delivers an impeccable result when used in the learning process.